Core Animator 1 5 2 – Create Stunning Animations Photoshop
- Core Animator 1 5 2 – Create Stunning Animations Photoshop Cs2
- Core Animator 1 5 2 – Create Stunning Animations Photoshop Presets
- Core Animator 1 5 2 – Create Stunning Animations Photoshop Free
- Core Animator 1 5 2 – Create Stunning Animations Photoshop Cs6
DP Animation Maker allows you to create simple but nice animated presentations. It is always a good idea to take a look at the examples provided and get a general idea of what the program can do. The application has an intuitive graphic interface that will pose no difficulty to the standard user. Photomotion X is the largest photo animation toolkit ever created, packed with features to help you create stunning images easier.5 products in 1, Scene Relight, Camera Follow, Eyes Scale, Face Makeup, Slideshow Builder, Resolution Previews, Auto-Loop +92 more. For Photoshop versions earlier than Photoshop CC, some functionality discussed in this article may be available only if you have Photoshop Extended. Photoshop does not have a separate Extended offering. All features in Photoshop Extended are part of Photoshop. To create frame-based animations in. Core Animator gives you simple visual tools to create stunning animations. You focus on the best ways to bring your apps to life and we'll take care of the Swift or Obj-C code for you.
Core Animator is helping iOS and Mac developers create stunning animations using simple visual tools. They can focus on creating animations and Core Animator will take care of the Objective-C or Swift code. Here is our interview with Jason Smith from Core Animator’s team:
Q: What is Core Animator?
A: Core Animator is a simple visual tool for creating animations on iOS and Mac. It allows designers, animators, and developers to create fun and engaging animations, and export them to native Swift or Objective-C code. It’s a keyframe based animation tool that allows control over position, scale, rotation, and other properties along a timeline. During export, these keyframes are translated directly to Core Animation code. Once in an app, each animation can be kicked off with just a single line of code.
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Q: What is under the hood? Tell us something more about the technology behind Core Animator?
A: If we take a peek under the hood, we’ll see that Core Animator is written entirely in Objective-C. The use of 3rd party frameworks is extremely limited.
The application is basically segmented into two separate, yet dependent parts. The model stores information for each property of each element across a timeline. The canvas is responsible for visualizing this information and allowing the user to change it. As the user manipulates elements on the canvas, keyframes are automatically generated and property information stored in the model. During export, this information is used to generate the resulting code file.
Q: What was technically the most challenging part of developing it?
A: As in all software development, there were problems to solve throughout the entire development process. The model went through several iterations. The UI changed over time. Feauteres were added and removed. Bugs, once fixed, resurfaced.
However, the most challenging aspect has probably been keeping the canvas in sync with the timeline. This is a critical component to get right. As a user scrubs through their animation, it needs to look, both exacty as they created it too look, as well as exactly as it will show up on the device. In addition, it must be performant. There simply cannot be a delay for the canvas to update while interacting with the time slider.
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Q: Do you have any new features in the pipeline? What are your plans?
A: We are very excited by the wonderful reception that Core Animator has received. We have gotten a lot of feedback and have been adding much of it to our development schedule. I can’t talk about all of the upcoming new features, but some of them include: 3x image support, movie file export, and Xamarin support. The latter two were not on our schedule prior to shipping the product and came from user feedback.
The future of the product is bright. We are excited to continue to develop it actively and our users can expect many updates to come.
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Q: What’s the coolest use of Core Animator you’ve seen until now?
A: The product has only been out for a couple of weeks, but it’s great to see how people are using it. We’ve heard of individuals using it as a prototypeing tool, which is really cool. Others are creating animated UI controls with it, which we love. There is also a fantastic user-made Swift game tutorial using Core Animator on YouTube. Honestly, the reception has been phenomenal, and we are loving everything that we’re seeing done with Core Animator.
Activate Social Media:It was invented by the great animator Max Fleischer (of Betty Boop, Popeye and Superman fame) in 1917. Those of us who were born in the 80’s probably got our first glimpse at this technique either by A-Ha´s music video of “Take on Me” or by the bizarre Ralph Bakshi’s animated version of Lord of The Rings, while later generations’ baptism was Richard Linklater’s movie “Waking Life”, which uses rotoscoping in new and exciting ways.
Thanks to the advent of cheaper graphics pen tablets and the animation features present in the latest Photoshop versions, using this technique is easier than it ever was. In this tutorial we’ll see how to use Photoshop to create a simple rotoscoping animation.
According to Wikipedia:
“Rotoscoping is an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated films.”
Rotoscoping with Photoshop
I will be using as an example a video I made for The Delivery App.
Importing Footage
If you open Photoshop – you’ll need the EXTENDED version – and go to File-Import you’ll see that there’s an option called VIDEO FRAMES TO LAYERS. Click on it, select your video file and a pop-up window will appear, with several options.
If you already cropped the section of the video you will use you can import the whole video, otherwise you can just import a selected range.
You should also click on the “Make Frame Animation” box since that is what we will create.
The “Limit to every X frames” option is a very important one. The value that you choose here depends on some considerations, both aestethic and time related. For example, suppose that your video is at 24 fps. If you don’t limit the frames to be imported, you will have to draw 24 frames for each second of animation. For 30 seconds of animation, you will have to draw 720 frames. The result will be a smooth and fluid animation but it will also be a very time-consuming experience.
Depending on your drawing speed and the complexity of each frame, it could take several hours to rotoscope just a second of video. If you import every 2 frames, you will have to draw half the number of frames (12 fps) but your final animation will be less fluid. That’s not a problem in itself, since sometimes it can emphasize the hand-drawn aestethic. The exact number of frames to limit is up to your own experimentation. I usually test different values and see the imported video until I get the value that’s the best compromise between the aesthetic I’m looking for and the time available for the job.
The Animation Panel
Once you’ve imported the video you’ll see all the video frames in the Animation Panel, at the bottom of the screen – if you don’t see it, go to Window>Animation. You will see that each one has a value in seconds, which shows how many seconds each frame’s length will be in the animation. If you change that value for all frames – by shift-clicking the first and last frames – to a higher value, the animation will play slower.
At this point, you should change the canvas size if the final video resolution needed is different than the one you’re using for rotoscoping. Also, you should place all video layers in a layer group for better handling. To do this, go the Animation Panel options – that you can find by clicking the tiny icon at the top-right corner of the Animation Panel- and make sure that the option ‘New Layers Visible in All Frames’ is selected.
Then, create a Layer Group in the Layers Panel, call it “VIDEO” – or something more interesting if you are inspired – and then drag all layers inside it. You can resize the original video frames by selecting the whole group.
Now create another Layer Group and call it ROTOSCOPING. Inside, we will create a new layer for each frame of video.
Core Animator 1 5 2 – Create Stunning Animations Photoshop Cs2
Next, create another group – between VIDEO and ROTOSCOPING- and call it e.g. “COLOR”.
Finally, create a new layer outside the ROTOSCOPING and VIDEO groups with the solid color or texture that you will be using as a background – you can later hide it on export if you want to export a video with an alpha channel.
Drawing Frames
Before starting the process of drawing each frame, go again into the Animation Panel options and Deselect ‘New Layers Visible in All Frames’. That way, each new layer that we create for rotoscoping will only be visible in the selected frame in the Animation Panel.
To start rotoscoping the first frame, just click on it on the Animation Panel, click the ROTOSCOPING group in the Layers Panel and create a new layer. Then select a brush that suits your taste and start drawing over the video. Once you’ve finished the first frame, click on the second one and repeat the process. You can hide the VIDEO group and play the video to see your finished frames in motion anytime.
Core Animator 1 5 2 – Create Stunning Animations Photoshop Presets
Be aware that if you draw many details when rotoscoping, you’ll have to draw them again in each frame, so now it’s time to choose which ones you will draw and which ones you won’t. You can always go back and erase details that you find are not needed, but it’s better to decide this from the start.
When you have finished drawing all your frames you can start coloring them, by repeating the same procedure, but this time inside the COLOR group. You could also color each frame inside the ROTOSCOPING group, but I find it much more practical to have line drawings and color separated in different groups.
Exporting Video
Once you´ve finish rotoscoping and painting all your frames, hide the VIDEO group – and the background layer if you need an alpha channel video – and go to File>Export>Render Video, choose your Render Options and Format, click Render and Voilá! You can then import the final scene into After Effects for compositing and editing.
Graphics Tablets
Core Animator 1 5 2 – Create Stunning Animations Photoshop Free
There are a lot of Graphics Tablet models and options. If you are lucky enough to know someone from whom you can borrow one, that’s ideal to take a drive test on the whole thing in order to check if it’s something you can get good results with.
If you are determined to buy one, here’s a good article to use as a starter guide:
Conclusion
Core Animator 1 5 2 – Create Stunning Animations Photoshop Cs6
Rotoscoping live footage is a very good option when you need a professional looking video that involves live action. Besides the aesthetic flair that this technique provides, you don´t have to invest in locations or lightning. Also, it´s full of possibilities: you could also leave some parts of the original video visible, or create different backgrounds for each scene, etc.
Do you know other interesting video techniques to make low budget professional looking videos? Please share them and have fun!