Core Animator 1 0 3 – Create Stunning Animations
The easiest way to make a live animation in matplotlib is to use one of theAnimation
classes.
- Core Animator 1 0 3 – Create Stunning Animations Using
- Core Animator 1 0 3 – Create Stunning Animations Free
- Core Animator 1 0 3 – Create Stunning Animations Easy
Animation | A base class for Animations. |
FuncAnimation | Makes an animation by repeatedly calling a function func. |
ArtistAnimation | Animation using a fixed set of Artist objects. |
In both cases it is critical to keep a reference to the instanceobject. The animation is advanced by a timer (typically from the hostGUI framework) which the Animation
object holds the only referenceto. If you do not hold a reference to the Animation
object, it (andhence the timers), will be garbage collected which will stop theanimation.
To save an animation to disk use Animation.save
or Animation.to_html5_video
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See Helper Classes below for details about what movie formats aresupported.
Core Animator 1 0 3 – Create Stunning Animations Using
FuncAnimation
¶
The inner workings of FuncAnimation
is more-or-less:
with details to handle 'blitting' (to dramatically improve the liveperformance), to be non-blocking, not repeatedly start/stop the GUIevent loop, handle repeats, multiple animated axes, and easily savethe animation to a movie file.
'Blitting' is a standard technique in computer graphics. Thegeneral gist is to take an existing bit map (in our case a mostlyrasterized figure) and then 'blit' one more artist on top. Thus, bymanaging a saved 'clean' bitmap, we can only re-draw the few artiststhat are changing at each frame and possibly save significant amounts oftime. When we use blitting (by passing blit=True
), the core loop ofFuncAnimation
gets a bit more complicated:
This is of course leaving out many details (such as updating thebackground when the figure is resized or fully re-drawn). However,this hopefully minimalist example gives a sense of how init_func
and func
are used inside of FuncAnimation
and the theory of how'blitting' works.
The expected signature on func
and init_func
is very simple tokeep FuncAnimation
out of your book keeping and plotting logic, butthis means that the callable objects you pass in must know whatartists they should be working on. There are several approaches tohandling this, of varying complexity and encapsulation. The simplestapproach, which works quite well in the case of a script, is to define theartist at a global scope and let Python sort things out. For example
The second method is to use functools.partial
to 'bind' artists tofunction. A third method is to use closures to build up the requiredartists and functions. A fourth method is to create a class.